About Company

We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.

Job Description

Summary

Our mission is to work alongside game production teams (artists, technical assistants, game designers, and development teams) to establish generative AI (such as LLM) and procedural generation as "tools that can withstand actual production." 
 
Rather than being limited to real-time generation, our workflow primarily relies on "pre-generation (batch generation)," continuously improving quality, speed, and reproducibility by looping through intent articulation generation evaluation feedback improvement.
 
This position is not primarily focused on research and development (R&D), but rather on implementing functions and tools that are integrated into game production, and delivering value through their operation.
 
Business Content
 
  • Development of AI functions and production tools that support art/scenario/level creation using generative AI (LLM, etc.) and procedural generation.
  • Articulating the production intent (purpose, constraints, and evaluation criteria), designing templates/constraints, optimizing the UX of production tools, and improving the generation experience.
  • Improved generation quality (completeness/consistency/reproducibility) and streamlined production pipeline (generation flow, review process, data management, regeneration/diff management, etc.)
  • Evaluation design and continuous improvement from the perspectives of generation speed, cost, and quality (benchmarking, comparative evaluation, operational monitoring) Expansion development of our proprietary node-based editor (addition of features for production sites / UX improvement)
  • Design and implementation of a pre-generation (batch generation) function for standardized scenarios (templating, structured output, generation flow with review assumptions)
  • Design and implementation of a pre-generation (batch generation) function for puzzle levels (including evaluation design for constraint satisfaction, solvability/difficulty, etc.)
  • Creation and optimization of a pre-trained database for game resources (schema design, tagging, deduplication, improvement of searchability/reusability)
 
Application Requirements
 
  • Experience as an engineer involved in game development, or practical experience as a Technical Artist with coding skills.
  • Basic understanding of machine learning/natural language processing, or automated generation (procedural generation, search/optimization, etc.)
  • Experience working with large-scale datasets/content databases (collection/processing/quality control/design of searchability and reusability, etc.)
  • The process doesn't end with "inspection" of the product; quality can be improved through an iterative cycle of evaluation design review feedback improvement.
  • The ability to move forward by aligning objectives, constraints, and evaluation criteria through exchanges of ideas with stakeholders (artists/designers/engineers).
 
Welcome skills
 
  • Experience in developing conversational AI/agents (ability to integrate them into the UI/workflow for production support)
  • Experience in using and operating GPUs in cloud services (AWS, GCP, RunPod, Azure, etc.)
  • Experience using machine learning frameworks such as TensorFlow, Keras, and PyTorch
  • Development and operation experience related to generative AI (images/text/structured data) (training/fine-tuning/inference optimization/evaluation, etc.)
  • Experience in designing workflows/guardrails for implementation in production environments (templates, constraints, checks, reproducibility, difference management, etc.)
  • Experience in developing extensions for node-based (graph/DSL, etc.) editors.
  • Experience in automatic level generation, exploration/optimization, and evaluation (solvability, difficulty estimation, diversity, etc.)
  • Experience in data modeling/database design (content database, tag design, indexing, deduplication, etc.)
  •  
Desired candidate profile (skills)
 
  • Interests spanning numerous areas related to game development (art/scenario/levels/operations/tools)
  • The ability to honestly confront tasks and persistently cycle through hypothesis testing and improvement.
  • Can be driven forward with a sense of urgency and awareness of deadlines.
  • Possesses self-control and can take initiative while also involving those around them.
  • Ability to quickly exchange opinions on issues and propose solutions.
  • You can articulate the objectives, constraints, and evaluation criteria, and reach a consensus with stakeholders.
  • We can collaborate to improve quality through a loop of providing direction feedback improvement (allowing us to run pre-generated processes).
 

Skills
  • Clear communication
  • Programming language (R, Python, Scala, Matlab)
  • Teamwork skills