About Company

We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.

Job Description

Summary

Unleash your potential at Limit Break as we seek an exceptional Unity UI Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.
 
At the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.
 
This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.
 
You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!
 
Responsibilities: What youll do
 
  • Design, implement, and maintain clean, modular UI code and prefabs in Unity (UGUI).
  • Work closely with UX/UI designers and product teams to bring mockups to life with smooth interactions and animations as defined by a clear GDD and spec.
  • Connecting UI with gameplay, systems, and backend logic.
  • Proactively optimize UI layout, responsiveness, and performance to ensure a seamless player experience.
Qualifications: Who you are and what youve done
  • 5-8 years of experience in game development, with a strong focus on Unity UI.  
  • Deep understanding of Unitys UI systems: UGUI, Canvas system, layout groups, anchors, and resolution scaling.
  • Strong understanding of Unitys architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs, Prefab Variants and Addressables.
  • Comfortable working in a live service environment with frequent updates and UI iteration.
  • A proactive mindset and pride in taking ownership of features from start to finish.
  • Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.
Nice to have. What an ideal candidate looks like:
  • Bilingual preferred in English and Japanese.
  • Has shipped one or more live service games targeting mobile with Unity.
  • Can build scalable, data-driven UI (bonus if youve done live-ops features like events, shops, daily rewards).
  • SPINE / Unity 2D animation experience.
  • Experience using Photoshop, and optimizing UI assets.
  • Familiar with asynchronous server calls and handling dynamic response data in the UI.

Skills
  • Clear communication
  • Effective communication
  • Graphic User Interfaces (GUI)